if (navigator.appName!="Netscape") {
  var nDots = 9;
  var Xpos = 0;
  var Ypos = 0;
  var DELTAT = .01;
  var SEGLEN = 10;
  var SPRINGK = 10;
  var MASS = 1;
  var XGRAVITY = 50;
  var YGRAVITY = 0;
  var RESISTANCE = 10;
  var STOPVEL = 0.1;
  var STOPACC = 0.1;
  var DOTSIZE = 12;
  var BOUNCE = 0.75;
  var isNetscape = navigator.appName=="Netscape";
  var followmouse = true;
  var dots = new Array();

  init();

  function init() {
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
    if (isNetscape) { startanimate() }
    else { setTimeout("startanimate()", 1000) }
  }

  function dot(i) {
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) { this.obj = eval("document.dot" + i) }
    else { this.obj = eval("dot" + i + ".style") }
  }

  function startanimate() { setInterval("animate()", 20) }

  function setInitPositions(dots) {
    var startloc = document.all.tags("LI");
    var i = 0;
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft
            startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop +
            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
    }
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
  }

  function MoveHandler(e) {
    Xpos = e.pageX;
    Ypos = e.pageY;	  
    return true;
  }

  function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop;	  
  }

// This part of script seems to cause page-load errors (CLP)
//if (isNetscape) {
//    document.captureEvents(Event.MOUSEMOVE);
//    document.onMouseMove = MoveHandler;
//} else {
    document.onmousemove = MoveHandlerIE;
//}
//

  function vec(X, Y) {
    this.X = X;
    this.Y = Y;
  }

  function springForce(i, j, spring) {
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
  }

  function animate() {	
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;	
        start = 1;
    }
    for (i = start ; i < nDots; i++ ) {
        var spring = new vec(0, 0);
        if (i > 0) { springForce(i-1, i, spring) }
        if (i < (nDots - 1)) { springForce(i+1, i, spring) }
        var resist = new vec(-dots[i].dx * RESISTANCE,-dots[i].dy * RESISTANCE);
        var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,(spring.Y + resist.Y)/ MASS + YGRAVITY);
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + window.pageYOffset;
            width = window.innerWidth + window.pageXOffset;
        }
        else {	
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
        dots[i].obj.left = dots[i].X;			
        dots[i].obj.top =  dots[i].Y;		
    }
  }
}
else { }